What I like:
First, they have a free demo that is small; you're not downloading an enormous game just to try it out. You don't need a super computer to run it. Eric, my son, plays it on a small netbook, and we also have it running on an old desktop. The set up was easy.
Eric couldn't get into his multiplication flash cards that I made for him, but sometimes it is hard to pull him away from this game. The character has some appeal. Eric's younger sister, Madison, who is in kindergarten loves to play "Awifmemouse"; we're working on that.
Another good thing is that the game doesn't really punish your child for failing with a "life" taken away or a health bar. If your child fails to get an answer right in real life, you give them the answer and test them again, and that's what happens in this game. It's kind of neat.
The price. $19.95 is certainly well worth it as times facts can be a challenge for a child to "get into."
(I hate to confess this, but games like this give me some free time without guilt. If I'm preparing dinner or just taking a break, and Eric is playing an educational game, I feel good about it.)
The controls are simple; both Eric and Madison could easily control the mouse character selecting the right answer for each question. There are virtually no typing skills required.
What I didn't like:
I would have liked to have seen some sort of in-game progress report for parents. On the Arithmemouse site. That's listed as an upcoming feature, so that will be nice when Madison is in third grade.
Though the controls are simple, I think it would be nice to have an option to control the character with a mouse or joypad. Galen Tingle is listed as the creator of Arithmemouse Times Tables. I've written him to let him know about that and a few other tweaks that I would like to see.